# Product

Every entry in Product on the Tulsa Ecosystem Map. Tulsa entries first, then by connections.

- [Prototype](https://ecosystem.samcarlton.com/prototype): An early, rough version of a product made to test an idea or show others what you mean.
- [UX / UI](https://ecosystem.samcarlton.com/ux-ui): UI, the user interface, is what people see and tap on the screen.
- [Customer discovery](https://ecosystem.samcarlton.com/customer-discovery): Talking with possible customers to learn about their problems before you build, so that you build something they need.
- [MVP](https://ecosystem.samcarlton.com/mvp): Minimum viable product.
- [Scope](https://ecosystem.samcarlton.com/scope): The agreed list of what a project will include and what it will not.
- [Dashboard](https://ecosystem.samcarlton.com/dashboard): A screen that shows the important numbers for a product or a business at a glance, usually as charts and totals that update on their own.
- [Backlog](https://ecosystem.samcarlton.com/backlog): The running list of new abilities, fixes and ideas waiting to be worked on, usually in order of priority.
- [Roadmap](https://ecosystem.samcarlton.com/roadmap): A plan that shows what you intend to build and in roughly what order.
- [Product-market fit](https://ecosystem.samcarlton.com/product-market-fit): The point where you have built something a clear group of customers really wants.
- [Web analytics](https://ecosystem.samcarlton.com/web-analytics): Measuring how people find and use a website or app: how many visit, where they come from and what they click.
- [Wireframe](https://ecosystem.samcarlton.com/wireframe): A simple outline drawing of a screen that shows where things go, without colors or finished design.
- [Target customer](https://ecosystem.samcarlton.com/target-customer): The specific kind of person or company you are building for and selling to first.
- [Video editing](https://ecosystem.samcarlton.com/video-editing): Cutting, arranging and finishing recorded video, with titles, music and color, before it is published.
- [Design system](https://ecosystem.samcarlton.com/design-system): A shared set of design rules and ready-made interface pieces, such as buttons, colors and type, so every screen looks and works…
- [Human Interface Guidelines](https://ecosystem.samcarlton.com/human-interface-guidelines): Apple's official design guidance for apps on its platforms.
- [Onboarding](https://ecosystem.samcarlton.com/onboarding): The first steps a new user takes in a product: signing up, setting it up and learning enough to get value from it.
- [Product requirements document](https://ecosystem.samcarlton.com/product-requirements-document): A document that explains what a product or feature should do, for whom and why, so the team agrees before building.
- [User story](https://ecosystem.samcarlton.com/user-story): One short sentence describing something a user needs to do and why, written from their point of view.
- [Beta](https://ecosystem.samcarlton.com/beta): A version of the product released to a limited group of people so you can find problems before the full launch.
- [Design partner](https://ecosystem.samcarlton.com/design-partner): An early customer who works closely with a startup to shape a product, giving regular feedback in exchange for early access, a discount or…
- [User journey](https://ecosystem.samcarlton.com/user-journey): The sequence of steps a person takes to reach a goal with a product, from first contact to done, including what they think and feel along…
- [Bloom's Taxonomy](https://ecosystem.samcarlton.com/blooms-taxonomy): A framework from education that orders levels of learning from simpler to harder: remember, understand, apply, analyze, evaluate and create.
- [Liquid Glass](https://ecosystem.samcarlton.com/liquid-glass): Apple's design material, introduced in 2025, that looks like see-through glass, reflecting and bending what is behind it.
- [Technical requirements document](https://ecosystem.samcarlton.com/technical-requirements-document): A document that explains how a feature will be built: the systems, data and technical choices.
- [Vertical slice](https://ecosystem.samcarlton.com/vertical-slice): A small piece of a product built all the way through, from screen to database to deployment, so it actually works for a user, rather than…
- [Aha moment](https://ecosystem.samcarlton.com/aha-moment): The point where a new user first feels the value of a product.
- [Atomic Design](https://ecosystem.samcarlton.com/atomic-design): A method for building design systems from small pieces up: basic elements (atoms) combine into components (molecules), sections…
- [Breadcrumb navigation](https://ecosystem.samcarlton.com/breadcrumb-navigation): A short trail of links near the top of a page showing where it sits in a site, such as Home \> Shoes \> Running.
- [Gamification](https://ecosystem.samcarlton.com/gamification): Adding game elements, such as points, badges, streaks or stamps, to a product or program to encourage people to come back and keep going.
- [Haptic feedback](https://ecosystem.samcarlton.com/haptic-feedback): Small vibrations a device makes to confirm an action, such as a tap when a switch flips.
- [Microsite](https://ecosystem.samcarlton.com/microsite): A small website, separate from an organization's main site, built for one event, campaign or product.
- [Mobile-first design](https://ecosystem.samcarlton.com/mobile-first-design): Designing for small phone screens first, then expanding the design for larger screens.
- [Pivot](https://ecosystem.samcarlton.com/pivot): A deliberate change of direction after learning that your current plan is not working.
- [Product manager vs program manager](https://ecosystem.samcarlton.com/product-vs-program-manager): Both are called PM.

Map view: https://ecosystem.samcarlton.com/product
